Designing Interactive Multiswimmer Exergames: A Case Study
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- Title
- Designing Interactive Multiswimmer Exergames: A Case Study
- Authors
- Choi, Woohyeok; Oh, Jeungmin; Park, Taiwoo; Kang, Seongjun; Moon, Miri; Lee, Uichin; HWANG, INSEOK; Edge, Darren; Song, Junehwa
- Date Issued
- 2016-08
- Publisher
- Association for Computing Machinary, Inc.
- Abstract
- The unique aquatic nature of swimming makes it difficult to use social or technical strategies to mitigate the tediousness of monotonous exercises. In this study, we propose the use of a smartphone-based multiplayer exergame named MobyDick. MobyDick is designed to be played while swimming, where a team of swimmers collaborate to hunt down a virtual monster. To this end, we take into account both human factors and technical challenges under swimming contexts. First, we perform a comparative analysis of a variety of wireless networking technologies in the aquatic environment and identify various technical constraints on wireless networking. Second, we develop a swimming activity recognition system to enable precise and real-time game inputs. Third, we devise a multiplayer game design by employing the unique interaction mode viable in an underwater environment, where the abilities of human communication are highly limited. Finally, we prototype MobyDick on waterproof off-the-shelf Android phones, and we deploy it in real swimming pool environments (n = 8). Our qualitative analysis of user interview data reveals certain unique aspects of multiplayer swimming games.
- URI
- https://oasis.postech.ac.kr/handle/2014.oak/107804
- DOI
- 10.1145/2888399
- ISSN
- 1550-4859
- Article Type
- Article
- Citation
- ACM Transactions on Sensor Networks, vol. 12, no. 3, page. 17:1 - 17:40, 2016-08
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- There are no files associated with this item.
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