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Cited 12 time in webofscience Cited 21 time in scopus
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dc.contributor.authorLee, K-
dc.contributor.authorKWEON, SOO OK-
dc.contributor.authorSungjin Lee-
dc.contributor.authorHyungjong Noh-
dc.contributor.authorLee, GG-
dc.date.accessioned2016-03-31T08:01:53Z-
dc.date.available2016-03-31T08:01:53Z-
dc.date.created2014-09-23-
dc.date.issued2014-07-
dc.identifier.issn0916-8532-
dc.identifier.other2014-OAK-0000030294-
dc.identifier.urihttps://oasis.postech.ac.kr/handle/2014.oak/14404-
dc.description.abstractThis study examines the dialog-based language learning game (DB-LLG) realized in a 3D environment built with game contents. We designed the DB-LLG to communicate with users who can conduct interactive conversations with game characters in various immersive environments. From the pilot test, we found that several technologies were identified as essential in the construction of the DB-LLG such as dialog management, hint generation, and grammar error detection and feedback. We describe the technical details of our system POSTECH immersive English study (Pomy). We evaluated the performance of each technology using a simulator and field tests with users.-
dc.description.statementofresponsibilityX-
dc.languageEnglish-
dc.publisherOxford University Press-
dc.relation.isPartOfIEICE Transactions on Information and Systems-
dc.titlePOSTECH Immersive English Study (POMY): Dialog-Based Language Learning Game-
dc.typeArticle-
dc.contributor.college인문사회학부-
dc.identifier.doi10.1587/transinf.E97.D.1830-
dc.author.googleKyusong LEE-
dc.author.googleSoo-ok KWEON-
dc.author.googleSungjin LEE-
dc.author.googleHyungjong NOH-
dc.author.googleGary Geunbae LEE-
dc.relation.volumeE97-D-
dc.relation.issue7-
dc.relation.startpage1830-
dc.relation.lastpage1841-
dc.contributor.id10049718-
dc.relation.journalIEICE Transactions on Information and System-
dc.relation.indexSCI급, SCOPUS 등재논문-
dc.relation.sciSCI-
dc.collections.nameJournal Papers-
dc.type.rimsART-
dc.identifier.bibliographicCitationIEICE Transactions on Information and Systems, v.E97-D, no.7, pp.1830 - 1841-
dc.identifier.wosid000342784400016-
dc.date.tcdate2019-01-01-
dc.citation.endPage1841-
dc.citation.number7-
dc.citation.startPage1830-
dc.citation.titleIEICE Transactions on Information and Systems-
dc.citation.volumeE97-D-
dc.contributor.affiliatedAuthorKWEON, SOO OK-
dc.contributor.affiliatedAuthorLee, GG-
dc.identifier.scopusid2-s2.0-84903699725-
dc.description.journalClass1-
dc.description.journalClass1-
dc.description.wostc1-
dc.description.isOpenAccessY-
dc.type.docTypeArticle-
dc.subject.keywordAuthordialog-
dc.subject.keywordAuthorgame-
dc.subject.keywordAuthoreducation-
dc.subject.keywordAuthorgrammar-
dc.subject.keywordAuthorvirtual environment-
dc.relation.journalWebOfScienceCategoryComputer Science, Information Systems-
dc.relation.journalWebOfScienceCategoryComputer Science, Software Engineering-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaComputer Science-

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