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Cited 25 time in webofscience Cited 27 time in scopus
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dc.contributor.authorYongjin Kim-
dc.contributor.authorJingyi Yu-
dc.contributor.authorXuan Yu-
dc.contributor.authorLee, S-
dc.date.accessioned2016-04-01T08:38:57Z-
dc.date.available2016-04-01T08:38:57Z-
dc.date.created2010-05-04-
dc.date.issued2008-12-
dc.identifier.issn0730-0301-
dc.identifier.other2009-OAK-0000018052-
dc.identifier.urihttps://oasis.postech.ac.kr/handle/2014.oak/28452-
dc.description.abstractLine-art illustrations are effective tools for conveying shapes and shading of complex objects. We present a set of new algorithms to render line-art illustrations of dynamic and specular (reflective and refractive) surfaces. We first introduce a real-time principal direction estimation algorithm to determine the line stroke directions on dynamic opaque objects using neighboring normal ray triplets. To render reflections or refractions in a line-art style, we develop a stroke direction propagation algorithm by using multi-perspective projections to propagate the stroke directions from the nearby opaque objects onto specular surfaces. Finally, we present an image-space stroke mapping method to draw line strokes using the computed or propagated stroke directions. We implement these algorithms using a GPU and demonstrate real-time illustrations of scenes with dynamic and specular 3D models in line-art styles.-
dc.description.statementofresponsibilityX-
dc.languageEnglish-
dc.publisherASSOC COMPUTING MACHINERY-
dc.relation.isPartOfACM TRANSACTIONS ON GRAPHICS-
dc.subjectline-art illustration-
dc.subjecthatching-
dc.subjectprincipal direction-
dc.subjectrealtime rendering-
dc.subjectdynamic surfaces-
dc.subjectreflection and refraction-
dc.subjectSHAPE-
dc.titleLine-art Illustration of Dynamic and Specular Surfaces-
dc.typeArticle-
dc.contributor.college컴퓨터공학과-
dc.identifier.doi10.1145/1409060.1409109-
dc.author.googleKim, Y-
dc.author.googleYu, JY-
dc.author.googleYu, X-
dc.author.googleLee, S-
dc.relation.volume27-
dc.relation.issue5-
dc.relation.startpage156-1-
dc.relation.lastpage156-10-
dc.contributor.id10057010-
dc.relation.journalACM TRANSACTIONS ON GRAPHICS-
dc.relation.indexSCI급, SCOPUS 등재논문-
dc.relation.sciSCI-
dc.collections.nameJournal Papers-
dc.type.rimsART-
dc.identifier.bibliographicCitationACM TRANSACTIONS ON GRAPHICS, v.27, no.5, pp.156-1 - 156-10-
dc.identifier.wosid000266986100050-
dc.date.tcdate2019-02-01-
dc.citation.endPage156-10-
dc.citation.number5-
dc.citation.startPage156-1-
dc.citation.titleACM TRANSACTIONS ON GRAPHICS-
dc.citation.volume27-
dc.contributor.affiliatedAuthorLee, S-
dc.identifier.scopusid2-s2.0-57749207266-
dc.description.journalClass1-
dc.description.journalClass1-
dc.description.wostc10-
dc.type.docTypeArticle; Proceedings Paper-
dc.subject.keywordAuthorline-art illustration-
dc.subject.keywordAuthorhatching-
dc.subject.keywordAuthorprincipal direction-
dc.subject.keywordAuthorrealtime rendering-
dc.subject.keywordAuthordynamic surfaces-
dc.subject.keywordAuthorreflection and refraction-
dc.relation.journalWebOfScienceCategoryComputer Science, Software Engineering-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaComputer Science-

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이승용LEE, SEUNGYONG
Dept of Computer Science & Enginrg
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