Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers
SCIE
SCOPUS
- Title
- Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers
- Authors
- Lee, S; Kim, GJ; Choi, S
- Date Issued
- 2008-10
- Publisher
- BLACKWELL PUBLISHING
- Abstract
- We present a real-time method for rendering a depth-of-field effect based on the per-pixel layered splatting where source pixels are scattered on one of the three layers of a destination pixel. In addition, the missing information behind foreground objects is filled with an additional image of the areas occluded by nearer objects. The method creates high-quality depth-of-field results even in the presence of partial occlusion, without major artifacts often present in the previous real-time methods. The method can also be applied to simulating defocused highlights. The entire framework is accelerated by GPU, enabling real-time post-processing for both off-line and interactive applications.
- URI
- https://oasis.postech.ac.kr/handle/2014.oak/29164
- DOI
- 10.1111/j.1467-8659.2008.01344.x
- ISSN
- 0167-7055
- Article Type
- Article
- Citation
- COMPUTER GRAPHICS FORUM, vol. 27, no. 7, page. 1955 - 1962, 2008-10
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- There are no files associated with this item.
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